19.03: The First Devblog

Friday, March 29, 2019
Written by - Sunberry

“Welcome to the Station crew…”


If you just got here, then proper introductions are probably in order. That said, proper introductions can be found on our “About” page.

For now, we’ll settle for brief introductions, gloss over the highlights, and then move on to the main event.

In the early months of the prior year, an absurdly talented individual known only as *beep announced their plans for a project called SS3D. Their work was inspiring, ingenious, and magnificent, and whenever they spoke their plans, it was clear that they had spent many a commute and night mulling over their ideas until they were refined into brilliance. Almost effortlessly, they hammered into shape their dream of 3D spessmen, making bounds of progress week by week. The project was their passion, and they would see it to its end.

One day, a few months into glorious, fruitful development of SS3D, *beep went quiet, never to be heard from again. With him we lost everything but that faraway dream, mere glimpses of a master plan, and a handful of assets.

*beep's parting gift

Months later, in the fall of the same year, this project was started, in its infantile form. Over the course of this winter, we’ve been working to get our legs beneath us and present ourselves to the world. Now it is spring, and here we are.


Networking is set up now, thanks to Dyhr. Players are networked, physics is networked. A person is able to host a game and another person is able to join it. Both cause and means of celebration are presented here.


Also on the list of things accomplished within this month: this very website. Stubenhocker and I (Sunberry) worked on putting it together, and it has turned out very well. Now released for your very own viewing pleasure.


Also from Stubenhocker, we now have a neat remote logger for the server.

Web console


The newest member of our team, HotDog, has been working on the Inventory UI this month.

New UI


Milly has created a tool for automatically selecting the proper model/orientation for environmental pieces. This is used to ensure that things like adjacent walls or tables use the proper models so that they are connected, and that things like light fixtures are attached to walls.

Automated construction selection


Also from Milly this month: FoV. Please pardon the T-pose.

If a spaceman T-poses into a T-junction, but can't see around the corners, what do they do?


PlayerOne has been working on setting up the automatic import of maps from SS13, with some help from the prior mentioned construction tool. Though we’ve yet to produce the content needed to really fill out these areas with functional systems and whatnot, these familiar spaces remain comforting to see in a 3D environment. Here’s some of the faithful BoxStation in its transition to 3D:

Box Station in infantile, 3D glory
Box Station bridge
PlayerOne Bridge Avatar
Tables one
Tables two

PlayerOne also did a ton of work over livestream fixing up our models, readying them up for animation and customization and UV unwrapping them.


Taking the lead for highest resolution texture on the station, Konstantin3001 has been brought back, and has brought with them brand new posters.

Do not consume unkown substances
GAUSS rifle poster
Join the Syndicate
Outdated NASA airlock

Enclave “Main station jobs almost finished.”

one and one makes
Casual Cosmonaut
Bartender model
Chaplain robes model
Space Cowboy model
Chef armor
Chaplain armor model


Shield generator
Particle accelerator
Shield rojector
Stacking janitor cart

White Eagle

Paint remover, light replacer, bear trap, janitor cart, mop
Janitor's Holo-projector
A box of mousetraps and a foamgrenade

Fuu and White Eagle both posted their janitor carts within minutes of one another, so now we have two janitor carts.


As this is a monthly Devblog, you can expect another next month. Until then, you can follow our development and interact with us on Discord.

“… enjoy your stay.”